Returns whether none of the track's data has been loaded. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Note: Template API. Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Returns whether there are any filled slots. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Deprecated: If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Generates no output. Tip: See the Dialog API and UI API docs for more information. See Engine API for more information. See Guide: Media Passages for more information. The load and playback states of tracks are not currently recorded within the active play session or saves. Deprecated: This macro should be invoked once following any invocations of <> and <>, if any <> definitions used the copy keyword, for which you want the loading screen displayed. All created passage elements will be children of this element. Toggles classes on the selected element(s)i.e., adding them if they don't exist, removing them if they do. Essentially, a combination of < > and <>. Used to populate the story's caption area in the UI bar (element ID: story-caption). Iterates through all enumerable entries of the given collection. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Deprecated: Instead, the macro is passed a receiver variable which is set to the value input by the user. See the <> section of the Twine1 reference documentation for more information. See Also: Global event triggered once just before the dismissal of the loading screen at startup. Gets or sets the track's repeating playback state (default: false). Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Note: Returns a new independent copy of the track. As with < > and <>, <> can accept link markup as its argument: SugarCube's user input macros, like <>, cannot be nested inside a <> macro, as you might do with a (prompt:) and a (set:) in Harlowe. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. May eat line-breaks in certain situations. Deletes the specified on-save handler, returning true if the handler existed or false if not. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. State.current is not a synonym for State.active. Executes its contents after the given delay, inserting any output into the passage in its place. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. The SimpleAudio APIs use events internally for various pieces of functionality. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Any supported object type may itself contain any supported primitive or object type. It should be plain text, containing no code, markup, or macros of any kind. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. Creates a checkbox, used to modify the value of the variable with the given name. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Note: If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Doing so allows interactions with the text to also trigger its <>. Returns the number of times that members within the array pass the test implemented by the given predicate function. Roughly equivalent to the :passagestart event. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. Passage display. It would probably help if you were more specific as to your goal. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. See the :passagedisplay event for its replacement. child-definition array) optional: If the macro has children, specify them as an array of strings or . In mobile browsers, playback volume is controlled by the device hardware. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Gets or sets the track's current time in seconds. Registers the passage as an initialization passage. Appends the given content to the dialog's content area. private browsing modes do interfere with this. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Note: Note: Warning: Note: There are several beginner's guides on the web to using Sugarcube . Note: Note: Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. classes) guide for more detailed information. Opens the built-in settings dialog, which is populated from the Setting API. Removes all of the members at the given indices from the array and returns a new array containing the removed members. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. If omitted, the story title will be used instead. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Normally, when both link and text arguments are accepted, the order is text then link. Note: Generates no output. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Returns whether the specified key exists within the story metadata store. The cycling options are populated via <> and/or <>. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. Returns a reference to the Dialog object for chaining. The story menu only displays linksspecifically, anything that creates an anchor element (). May also be, and often is, used to add additional story UI elements and content to the UI bar. Completely removes the UI bar and all of its associated styles and event handlers. This macro has been deprecated and should no longer be used. Global event triggered when all <> macros within a passage have completed. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Note: Returns whether the autosave is available and ready. Passage end. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. Warning: Warning: represents whitespace that will be removed, represents line breaks). Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Triggered before the rendering of the incoming passage. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. This setting is only used to set the version property of saves. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Player settings object, set up by the author/developer. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Playlists are useful for playing tracks in a sequencei.e., one after another. Does not modify the original. Create a new passage, which will only be used as a media passageone per media source. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. .on() in the jQuery API docs for more information. Property attributes, including getters/setters, and symbol properties. Returns whether the UI bar is currently stowed. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Does not modify the original. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. The strings API object has been replaced by the l10nStrings object. Note: Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. When a saved story is loaded, the state loaded from the save replaces the current state. Note: Stops playback of the playlist and forces its tracks to drop any existing data. This temporary playthrough session is intended to prevent players from losing data. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. For example: Determines whether the output of the Wikifier is post-processed into more sane markupi.e., where appropriate, it tries to transition the plethora of elements into elements. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". If no passages are found and default text is specified, it will be used instead. Audio, image, video, and VTT passages are supported. Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. You should see one line, press the arrow on the side to see all of it. Warning: Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. See the <> macro for its replacement. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Sets the maximum number of available save slots. Twine2: Not special. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Returns a reference to the UIBar object for chaining. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. Warning: The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. See Also: Note: Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. You should virtually never need to use the verbatim HTML markup. Note: Resets the setting with the given name to its default value. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Adding additional properties directly to save objects is not recommended. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Causes any output generated within its body to be discarded, except for errors (which will be displayed). An array is just like a pill container except it can only contain one item. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Note: Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. Does not modify the original. Note: Returns the current state of the engine ("idle", "playing", "rendering"). Tip: Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Returns whether fullscreen is both supported and enabled. Note: Note: See Also: Note: Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Shorthand for jQuery's .on() method applied to each of the audio elements. Gets or sets the track's volume mute state (default: false). Executes its contents while the given conditional expression evaluates to true. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Non-generic object types (a.k.a. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Opens the built-in alert dialog, displaying the given message to the player. The default font stack is set here. Returns whether a Passage object referenced by the given title exists. It has always been required that the call happen during story initialization, the only change is the throwing of the error. All these instructions are based on the SugarCube story format. Thus, you should only use plain HTML markup within the verbatim markupmeaning using none of SugarCube's special HTML attributes or directives. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Generates no output. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Returns whether an audio group with the given group ID exists. Returns the string with its first Unicode code point converted to upper case. Note: Does not currently remove the track from either groups or playlists. Gets or sets the mute-on-hidden state for the master volume (default: false). StoryInit is run, as always. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. UIBar API. Does not modify the original. Note: Returns the given number clamped to the specified bounds. Note: Note: Deprecated: The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Expressions are simply units of code that yield values when evaluated. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Returns a reference to the current AudioRunner instance for chaining. If you plan on using interactive macros within a loop you will likely need to use the. The story history is a collection of moments. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: you'll need to call the Setting.save() after having done so. Note: Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: Note: Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. The Config.debug setting for more information. This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Indicates whether SugarCube is running in test mode, which enables debug views. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Gets or sets the playlist's randomly shuffled playback state (default: false). Does not modify the original. Outputs a string representation of the result of the given expression. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. The list options are populated via <> and/or <>. Returns a reference to the current temporary variables store (equivalent to: State.temporary). See: Stops playback of all currently registered tracks and force them to drop any existing data. Passage render. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. See the <> macro for its replacement. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). For . Deprecated: For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. The DOM ID of the story, created from the slugified story title. Returns a reference to the current AudioRunner instance for chaining. As an example, the default replacement strings make use of this to handle various warning intros and outros.
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