kotor 2 guardian build

Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. All of these need to be raised to, or above, 15. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. This does not, however, mean this build is weak against other foes. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Dexterity is the Primary attribute, followed by Charisma and Wisdom. (Because that way theyll reach the ground much faster. That being said I can offer some general build information, that gives no spoilers. Privacy Policy. Thanks for the assistance! Even though the lightsaber will be the Guardian's primary weapon, it's foolish to discount the use of Force powers in a fight! Now, in KOTOR2, I would switch my stance and go with a dex build. However, it's highly recommended to stick with one's chosen class, especially for a beginner. This guide concerns itself with the Guardian build, a class suitable for players who enjoy raw combat with a lightsaber as their primary means of offense. And note that I never mentioned "Jedi Guardian" in the first place. Can anyone recommend stats, skills, feats, gear etc. How can I tell companion influence level in KotOR 2? This is the character to pick if you want to focus on Force powers over combat. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? Excellent work on the build Karver. Other ranks are obtained at level 5 and 9. Now, in KOTOR2, I would switch my stance and go with a dex build. As you can see, I havent mentioned third companion. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. Will he be able to compete in terms of damage with other party members as an unarmed fighter though? Aim for a balanced set of attributes, and a mix between combat and support feats and powers. For more information, please see our 5. Espaol - Latinoamrica (Spanish - Latin America). Consular. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. There are six of these three light side and three dark side. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Look at your Wisdom too, since that'll help with your force powers. What do you guys reccomend? You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. Acidity of alcohols and basicity of amines. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. ncdu: What's going on with this second size column? Just count with fact that it will eat your poor Force Point really fast. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. Sweet! Albino Member August 19, 2015 Excellent build. Can my saved game in KotOR be used for anything in KotOR 2? As a guardian you probably only have one point to put in each level. I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. A higher Intelligence grants more skill points per level. That's Gurren Lagann. Wisdom is directly related to the player character's Force bar. If you would like to understand more about the mechanics that KotOR is based on, I am happy to answer questions. Look at your Wisdom too, since thatll help with your force powers. It is designed with grinding out levels in mind to get max . Master the initial Two-Weapon feats and choose one attack feat to master; they all work well enough. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Fury Fury is Power obtained at level 1 Sith Marauder. There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. Fury is Power obtained at level 1 Sith Marauder. The Speed Demon build is designed to speed across the battlefield with such speed that the enemy won't know what hit them. And thats why weve written this guide. These skills are highly recommended. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. I mostly play character that heavily depends on Force so it was nice change. He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. The information provided here should prove useful to beginners and set them on the right track. How can I make Bao-Dur an effective Jedi Guardian? This build starts with the Soldier class and switches to the Guardian Jedi class. The best answers are voted up and rise to the top, Not the answer you're looking for? This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. Star Wars: Knights Of The Old Republic 2 - Best Guardian Build, Pokemon Scarlet and Violet DLC Expansion Pass, Star Wars: Knights Of The Old Republic 2 - How Long To Beat, Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible, The Best Companions In Knights Of The Old Republic 2, Games With The Best Mods Available, Ranked, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Hogwarts Legacy: Where to Find All Demiguise Statues. With this build, the player can spam Force Storm until the fight is over. His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. Light side characters get more defensive powers, dark side get more offensive powers. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. Intelligence is the least important skill for a Guardian. The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. Still on the fence? The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. Awareness is the ideal skill. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. Limited Run Games shows off three KOTOR II physical versions, KOTOR 2, Obsidian's Star Wars RPG, makes its mobile debut today, Roblox Black Friday deals and mobile game bargains this year, Pokmon Violet is beating Scarlet in the popularity race, The titillating tail of Genshin Impacts Ms Hina, Gorou, and Itto, Pokmon Violets Ceruledge is catching the attention of trainers. However, some are still useful. Connect and share knowledge within a single location that is structured and easy to search. With some games, especially Bioware games, it pays to make a character good at communicating. And because the game is a massive RPG, theres a lot to consider when youre building that character. You will be dependant on her for most of the game and by the time she will be "unavailable" to you, your Fury will give you +2 Attacks, so you will not have a use for Speed anymore. RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. As for other upgrades, go for pure Damage. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. A higher Wisdom Attribute means more Force Points. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. Ill talk about Fury later. Secondary attributes are Charisma and Intelligence. but there is one thing that. Build: Soldier Light Guardian, HK-47, Jolee. Being a Soldier will help this character stay alive in the early parts of the game. Is there a single-word adjective for "having exceptionally strong moral principles". Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. Status effects can quickly turn a would-be victory into a crushing defeat. It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. Sneak Attack should be improved to make the most out of this build's critical hits. Armor or clothes? The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. rev2023.3.3.43278. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities. All trademarks are property of their respective owners in the US and other countries. The Speed Burst, Force Push, and Slow are the primary Jedi powers. i am lvl 3 now .. and dont know what i have to max oder lvl now :D. Anakin Skywalker used Djem So and Shien not Ataru.only time he used Ataru was with the two saber dueling on Geonosis against Dooku with the Jar'Kai varient which he sucked with. One of the most important decisions in the game is picking a class: Guardian, Sentinal, or Consular. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. *Caster ability remains unchanged by stated shout. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. Generally, players can't go wrong with upgrading these Feats whenever possible: Along with their lightsaber, Guardians will also make extensive use of Force powers. If armor, what powers should he take? What sort of strategies would a medieval military use against a fantasy giant? When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. When you're building one you should think about focusing on Strength, Dexterity, and Constitution. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. Prestige. Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. Kotor 2 Jedi guardian build all stats I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun. The guardian build is a strength-based melee fighter with buffs. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. And general advice for someone playing as one in KOTOR II? Just count with fact that it will eat your poor Force Point really fast. guys. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. or some useful fun builds for a Guardian/Weapon Master? Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. Repair will increase the components you get from breaking down items. Consular. Awareness may be nice to see in coming mines as you are often playing as your main character. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. This is especially true if players pick the dark side. This build starts with the Scout class, and then uses the Sentinel Jedi class. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. This item will only be visible to you, admins, and anyone marked as a creator. While itsLightside Power, it will come in handy sometimes. It does present different conversation options from the Mind ones, and sometimes yields better results. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. It was a total blast to play, very fun and very different (as I tend to not play brute strength melee characters in RPGs). RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). It is, right? This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. Please see the. and our Light vs dark. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. 3. Anything else was basically 2 power attacks, no questions asked. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. How do you ensure that a red herring doesn't violate Chekhov's gun? I am also an avid gamer and have researched the history of electronic entertainment extensively. This build mimics the skills and abilities of Darth Revan from Star Wars canon. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. The Consular class will give access to more Force powers than the other two Jedi classes. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. A good, old-fashioned RTS title will always bring him back into the fold. It only takes a minute to sign up. I think pretty much everything is answered in this. this because it can really optimize your character. Each grenade is suited for a different purpose. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". Throwing some Kill and Insanity will reduce the numbers of your opponents pretty easily so you could cut them down with your lightsaber. Two-weapon fighting lets players dual wield blasters which is what players want. This item will only be visible to you, admins, and anyone marked as a creator. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. This gives the character the Persuade skill early in the game. What about equipment and upgrades? Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. Force Chain! If push comes to shove, wed say dark side is more fun, but its a hard choice to make. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. how do you lvling. This build starts with the Scoundrel, then becomes a Guardian. The combat is boring and you pretty much become invincible with any build. Always, always, ALWAYS get Master Speed. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. It is only visible to you. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. In fact, with this game, it seems the possible variations for character builds seem endless. Just because of this and that bonus XP you get when you have her in party,she isthe most useful companion in my opinion. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master.

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