on Paradox technology, Legal (Taking into account the minimum-of-1, the result is 1.84). If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Naval bombers en masse are ridiculous. From Hearts of Iron 4 Wiki. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Sank the entire fleet in like 3 months. Divisional anti-air (AA) weapons reduce the damage from CAS. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Bombs enemy buildings to cripple their industry. 3. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Air wings can be assigned to various missions. Destroys enemy trains and supply trucks. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Wings with this mission will participate in land combat throughout the strategic region. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. In my experience they're a bit pointless. the night penalty isn't -50%, as you guessed, but -90%. For this reason it is advised to hold air superiority as much as possible. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Bomb the infrastructure behind German lines. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Up to -30% movement speed to enemy divisions. Heavy fighter: These typically have more range and damage than fighters. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Would make it easier to build them. Typically, the ratio of attacking planes to fleet frontage is 1:1. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). So having more support arty by having smaller divisions, boosted by SF (right) would be good. Is there a template that negates this, other than the Ancient CAS? Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The capacity of an air base is shared between allies. CAS deals damage directly to enemy divisions in combat. Would you recommend to use 21 width tank divisions? An air wing may be created only if there are sufficient planes and service manpower available. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. This page was last edited on 8 January 2023, at 00:10. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Through Officers of the Service Role focus. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. You underestimate AI Tibet's power. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Their first unique selling point is their range, which is much higher than CAS aircraft. Their lower agility however means that they will struggle against regular fighters. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. If so what priority should they be given compared to other aircraft? That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Make sure your tanks have at least 80% reliability, preferably 90%. Well they give tons of war score for one more day. Wings with this Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. Air wings can be assigned to various missions. The maximum penalty without doctrine is 35% at 100% air superiority. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Bombs enemy ships. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Naval Bombers are able to perform attacks against enemy ships. Since you can't tell your bombers what to target anymore, they're useless. This ratio is stated as a percentage and results in a color applied to a region (can be viewed using the Strategic Air map mode). Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Engages enemy fighters and shoots down enemy CAS/bombers. +1 I agree with everything you said. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Strategic bombers can be fought in the air by fighters. CAS planes. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. The details pane of that window provides numbers across a long time frame. [14], Available for: Fighter (needs to be unlocked by country rule). The colors and interpretation of the colors is listed in the table below. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Does it affect just CAS or any aircraft with a CAS mission available, i.e. The more planes you fly over a state, the faster you will reach the maximum. What is better: large or small divisions? Especially if the attack on the region is being carried out by a. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. This item will only be visible to you, admins, and anyone marked as a creator. Aircraft carriers act as additional, floating air bases. Air bases are needed for the operation of aircraft. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Available for: Fighter, Heavy Fighter, Jet Fighter. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. bombing results are fairly noisy. So a compromise between those effects is 20-30 CW. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Als. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Join. The effective and hard cap that scout planes can contribute to intel are. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. An air wing may be assigned up to one ace only. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. That's actually what the US and Britain did prior to D-Day. there is no (functional) mechanic in game for escorts/escort efficiency. The auto-repair mechanism also means that bigger wings are better. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. strategic, tactical, CAS, NAV ? Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. That's really useful information. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Interception. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. meanwhile if you just take the right side you're only getting a 30% bonus. In addition, combat width, reliability and support companies are discussed in detail. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Is this true? This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). This item has been removed from the community because it violates Steam Community & Content Guidelines. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Another fun fact is that this is in global hours, but day/night is calculated in local hours. Anti-air capabilities are averaged across all divisions including the reserve. However, different models of plane within the same type (e.g. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Overwhelming firepower (Overwhelming Firepower). I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Or if you just love roleplaying with night bombings then yes!!! Press J to jump to the feed. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Is the strat bombers worth it. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). As mines are laid, some mines will graphically become visible on the map. Close Air Support planes are designed to provide support in land combat. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Since intel is are not that good, don't bother building them. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so.
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